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ctypal-obs

source

Types


ctypal-baron-statue-broken

ctypal-baron-statue-broken: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
Methods
idle: unknown

ctypal-broke-wall

ctypal-broke-wall: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
ent: basic
Methods
idle: unknown
done: unknown

palace-door

palace-door: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters

water-anim-ctypal

water-anim-ctypal: water-animsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
water-height: meters
wade-height: meters
swim-height: meters
bottom-height: meters
attack-event: symbol
attack-id: uint32
flow: flow-control
target: handle
flags: water-flags
look: int32
play-ambient-sound?: symbol
visible: symbol

Variables


ripple-ctypal-smlground-pool

const ripple-ctypal-smlground-pool: ripple-wave-setsource

ripple-for-water-anim-ctypal

const ripple-for-water-anim-ctypal: ripple-wave-setsource

ctypal-part

source

Types


ctypal-part

ctypal-part: part-spawnersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
part: sparticle-launch-control
sound: ambient-sound
mode: pointer
enable: symbol
radius: meters
world-sphere: sphere

Functions


check-drop-level-ctypal-drop-userdata

check-drop-level-ctypal-drop-userdata(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource